Had to give these boys a good amount of goes. Finished them off as a phantom a few times but this one battle saw me waste about 7 Human Effigies. It's a fight for which you certainly want a ranged attacker in your party, as when you take on two at a time it can be very dangerous to wade in and keeping a distance is preferable. Fortunately the NPC summon is a cleric with some meaty Soul Arrows.
I definitely took these on at too high a level (SL55) as their damage output was nasty at that stage - if caught without my shield (often in the back!) I was getting one-shotted regularly. Dark and Gold pine resins helped with DPS but even then they were sucking up a lot of hits.
Whilst exploring between runs to the boss I found a new wing of the area through a destructible wall. It housed some new enemies - demented inmates who pack an explosive punch and like to lunge right at you. My reward was a few chests, one of which contained the excellent looking Twinblade. A new weapon type really, wielded like a bo-staff Darth Maul style. Shame it requires high DEX (25).
For my sins I equipped the (cheaty) Life Protection ring to save my effigies (the ring keeps you human even when you die but it breaks and can be repaired for 3000 souls). I only repaired it the once before finally beating the the boss. Summoned 2 phantoms with plenty of sorceries and pyromancies and lightning bolts and everything needed to take out the 3 marionette-like knights! I was able to distract the 2nd sentinel while the others took out the third and then it was just a pile on for the last guy.
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