Not the usual seaside village experience. This is a dark and dingy spot full of bandit types and gangly black creatures. The going proved quite easy as the human enemies don't really hit all that hard (although after getting the Ring of Binding outside the Cathedral of Blue my HP bar is a lot sturdier). The long-limbed creatures have good reach and cause bleeding quite quickly but are easily rounded and back-stabbed. There was a section on a narrow path and a couple of tight buildings which proved troublesome as they pinned me a few times but I got my rewards for exploring past them as I met a dwarf trader and finally found a STR weapon - the Greatsword!
I should be careful what I wish for though as upon equipping the beast of a weapon (it weighs in at 22) I had to remove the mighty Drangleic armour to make 69.7% equip load. Ultra Greatwords aren't designed for the close quarters of this particularly cramped setting so after a couple of deaths I relented and went back to my club.
Thankfully there are ample shortcuts through the village and I made it to call the ghost ship ashore. The boss battle within, with the Flexile Sentry, was another first-go victory. It's a small environment but keeping your distance isn't a problem and his attack pattern is very pronounced. Following a cut-scene- seeing me sailing away into the moonlit waters- I arrived back at the area I had fled earlier - The Lost Bastille.
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