Thursday, 3 April 2014

Brightstone Cove Tseldora #1

Emerging from the caves of the Doors of Pharros saw me arrive in a surprisingly open area, an encampment of sorts occupied with tents, hollow miners and were-pigs. DS2 has a lot more of these open environments than in previous Souls games. It just feels not-right somehow.

Anyway, progressing along the edge of the mountain brings a deep vista of a quarry full of crystalline peaks and the surrounding huts carved into the rock-face. Some more dregling types with larger than expected HP come at you with curse and bleed damage and can be quite the nuisance.

The path ends with a vault door with a spider emblazoned on it - you know what that means! Inside sees wall like Swiss cheese, full of little holes and then a chamber with a chest in the middle :P The ensuing spider swarm was a handful, they may have low HP but their attacks went through my colossal Gyrm armour (Mega tank stuff I picked up in the Doors of Pharros) with ease.

After a solitary chamber of attacks comes the boss fog and a slightly different boss - the Prowling Magus. This bolt-firing bishop is surrounded by his congregation (who have a separate health bar), two of which are also firing bolts. Get too close to the Magus, having dodged his flock, and you get a nasty Wrath of the Gods to the head. It's a fight that requires patience as you thin down the crowd avoiding the sticking points of the pews (its set in a small church ala False Idol in Demon's Souls) and gradually whittling down the magic wielders.... until they heal! 3 goes and I had it sussed but a very satisfying battle.

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